Core roster model
Player Roster Value
What the 0–99 player value means and how it supports roster decisions.
Read guide →RosterVerdict Methodology
This is the index for every RosterVerdict methodology article and football reference guide.
Start with the short guides below, then use the anchored tables when you need to check what a player status or transaction means in plain language.
The complete index
Each page explains what a measure means, why it matters, how to read it, and where its limits are. Exact formulas, weights, thresholds, and internal processing rules stay private.
The pages that explain the central roster question and its team-level answer.
Core roster model
What the 0–99 player value means and how it supports roster decisions.
Read guide →Core roster model
How player values become a fair view of a team's usable roster.
Read guide →Core roster model
How we compare the baseline roster with the current roster.
Read guide →Core roster model
Where roster value changed across the team's football groups.
Read guide →The components that help explain a player's expected value and role.
Player evaluation
How much responsibility a team is expected to give a player.
Read guide →Player evaluation
How many regular-season games a player can reasonably be expected to appear in.
Read guide →Player evaluation
How a player's historical availability informs future roster planning.
Read guide →Player evaluation
How meaningful NFL playing time adds context beyond years in the league.
Read guide →Player evaluation
How recent familiarity with a team and role affects roster context.
Read guide →Player evaluation
How age and position context describe a player's career stage.
Read guide →Player evaluation
How original draft investment is used as one piece of evidence.
Read guide →Player evaluation
How expected role, value, availability, and cost fit together.
Read guide →How to place a roster result in competition, evidence, and update context.
Context and trust
How teams are compared with division, conference, league, and schedule context.
Read guide →Context and trust
How evidence strength and uncertainty are shown separately from the score.
Read guide →Context and trust
How public facts become responsibly attributed RosterVerdict analysis.
Read guide →Context and trust
How methodology updates and corrected facts flow through affected results.
Read guide →Context and trust
How roster information and conclusions stay current as football changes.
Read guide →Plain-language explanations of the states and events readers see across the site.
Football reference guides
What roster, availability, and one-game statuses mean for the next game.
Read guide →Football reference guides
What signings, trades, waivers, reserve moves, and contract actions actually do.
Read guide →Football reference guides
How factual NFL coaching trees are built from verified staff history.
Read guide →Reference table
A roster status tells us where a player is held. It does not answer every availability question by itself. Game-day decisions and official availability information are separate layers.
Every row has a stable anchor. For example, link to #player-active-roster to take a reader directly to Active roster.
| Status or type | What it means | What it means for the next game |
|---|---|---|
| Roster lists | ||
| Active roster | On the club's main roster and available for ordinary roster use. | Can play if no separate game-day or availability restriction applies. |
| Offseason roster | Under team control during the offseason, before the regular-season list is set. | Not automatically eligible for the next game; the club must place the player on an eligible list. |
| Practice squad | Developing or depth player who is not on the main active roster. | Cannot play unless elevated or signed to an eligible roster. |
| Practice squad injured | Practice-squad player held out because of an injury-related status. | Cannot play while in this status. |
| Practice squad NFI | Practice-squad player unavailable for a non-football injury or illness. | Cannot play while in this status. |
| On waivers | The club has made the player available for the league's waiver process. | Cannot play for the club until the process ends and an eligible status is established. |
| Waived/injured | Waived player whose injury status keeps him in a separate process. | Not available to play for the former club. |
| Injury and return lists | ||
| Active/PUP | On the offseason roster with a physical limitation that prevents practice. | Cannot play while this status remains. |
| Active/NFI | On the offseason roster with a non-football injury or illness. | Cannot play while this status remains. |
| Injured reserve | On a reserve list because of an injury, with a possible return path under league rules. | Cannot play unless activated; a practice window alone is not activation. |
| Reserve/PUP | On the reserve physically unable to perform list. | Cannot play until activated. |
| Reserve/NFI | On the reserve non-football injury or illness list. | Cannot play until activated. |
| Contract and rights | ||
| Free agent | Not currently controlled by an NFL club. | Cannot play until signed and placed on an eligible roster. |
| Unrestricted free agent | Free agent who can generally negotiate with any club. | Cannot play until signed and placed on an eligible roster. |
| Restricted free agent | Free agent whose former club may retain certain rights under the applicable tender. | Cannot play until the contract and roster status make him eligible. |
| Exclusive rights free agent | Free agent whose negotiating rights are limited by his service history and tender. | Cannot play until signed and placed on an eligible roster. |
| Rights held | A club controls the player's NFL rights, but he is not necessarily on a roster list. | Rights alone do not make him eligible for the next game. |
| Drafted, unsigned | The club holds the player's draft rights, but his rookie contract is not complete. | Cannot play until signed and placed on an eligible roster. |
| Tendered, unsigned | The club has made a tender offer that has not yet become a signed contract. | Cannot play until the contract and roster status are complete. |
| Administrative and career statuses | ||
| Reserve/Suspended | A league or club suspension blocks participation. | Cannot play during the suspension. |
| Commissioner Exempt List | League authority has removed the player from ordinary participation. | Cannot play while exempt. |
| Exempt | A temporary administrative permission or exemption changes ordinary roster handling. | Not automatically eligible; the specific exemption and game status control. |
| Exempt/Left Squad | Temporarily away from the club under an administrative roster status. | Cannot play unless the status is removed and the player is otherwise eligible. |
| Reserve/Did Not Report | The player has not reported as required and is held in a reserve status. | Cannot play while this status remains. |
| Reserve/Left Squad | The player is away from the club under a reserve designation. | Cannot play while this status remains. |
| Reserve/Military | A military obligation keeps the player in a reserve status. | Cannot play while this status remains. |
| Reserve/Retired | The player is recorded as retired while the club retains a related reserve record. | Cannot play unless reinstated. |
| Retired | The player has ended his playing career in the current record. | Cannot play unless a later reinstatement makes him eligible. |
| Not under NFL contract | No current NFL contract or club-control relationship is recorded. | Cannot play until signed and rostered. |
| Historical records | ||
| Reserve/COVID-19 | A historical reserve designation retained for past seasons. | Historical only; it does not decide a current game's eligibility. |
| Reserve/Opt Out | A historical season opt-out designation. | Historical only; unavailable for that season's games. |
| Current and game-specific records | ||
| Active for the game | The official game-day list includes the player for one specific game. | Can play that game. |
| Inactive for the game | The official game-day list excludes the player for one specific game. | Cannot play that game; the designation expires afterward. |
| Elevated | A practice-squad player is temporarily moved into a game-eligible role. | Game-specific and conditional; the player reverts after the game unless another move is made. |
| Unknown | The available evidence does not establish a reliable current status. | Status unresolved; never treated as available. |
Reference table
Practice reports, medical updates, pregame designations, and game-day decisions describe availability. A full practice or medical clearance is useful evidence, but neither one is a promise that the player will play.
| Status or type | What it means | What it means for the next game |
|---|---|---|
| Eligibility and practice | ||
| Eligible | No known medical, disciplinary, or administrative barrier is recorded. | May play, but a later game-day decision can still make him inactive. |
| Eligible, not guaranteed active | The player may play, but the club has not promised a game-day active spot. | May play if active for the game. |
| Full practice | The player completed a full practice on a reported day. | Helpful evidence, but not proof that he will play. |
| Limited practice | The player practised with a reported limitation. | May still play; the final game status decides. |
| Did not practise | The player did not participate in that practice report. | Not automatically out; the game designation is separate. |
| Practice window open | A player on a reserve list may practise while the return window is open. | Cannot play until activated. |
| Pregame designations | ||
| Questionable | The official pregame report leaves the player's participation uncertain. | May play, but not guaranteed. |
| Doubtful | The official pregame report makes participation unlikely. | Usually cannot be expected to play; final designation controls. |
| Out | The official pregame report rules the player out for that game. | Cannot play that game. |
| Not expected to play (reported) | A report predicts that the player will not play, but it is not an official designation. | Not enough on its own to answer game eligibility. |
| Concussion protocol | The player is in an official medical evaluation process. | Cannot be assumed available until the process and game status permit it. |
| Medically cleared | A medical barrier has been removed or a clearance has been recorded. | Clearance alone does not activate or dress the player. |
| Game-day and in-game | ||
| Active for the game | The official game-day list includes the player for one specific game. | Can play that game. |
| Inactive for the game | The official game-day list excludes the player for one specific game. | Cannot play that game; the designation expires afterward. |
| Active, did not play | The player was active and dressed but took no snap. | He was eligible; this is not an unavailability status. |
| Ruled out | The player was removed from participation during the game. | Cannot play the rest of that game. |
| Doubtful to return | An in-game update makes a return unlikely. | Usually unavailable for the rest of that game. |
| Questionable to return | An in-game update leaves a possible return open. | May return only if the later game decision permits it. |
| Under evaluation | A current evaluation is happening, but the final participation decision is not known. | Availability is unresolved until an official update. |
| Blocking and unresolved states | ||
| Out for season | A long-term status rules the player out for the rest of the season. | Cannot play again that season. |
| Suspended | A league or club suspension blocks participation. | Cannot play during the suspension. |
| Commissioner Exempt List | League authority has removed the player from ordinary participation. | Cannot play while exempt. |
| Not on a roster | The player is not under a club's current roster control. | Cannot play until signed and rostered. |
| Unknown | No reliable availability answer has been established. | Do not treat the player as available. |
Reference table
The rows below group detailed league actions into the practical types a reader sees on RosterVerdict. Several technical variants can share one public explanation, so internal action names are intentionally not shown.
Each row is linkable. For example, use #transaction-trade-completed to link directly to Completed trade.
| Status or type | What it means | What it means for the next game |
|---|---|---|
| Joining a club | ||
| Free-agent signing | A player without a current club signs a completed contract. | He moves into the club's appropriate roster status; he can play only after being roster-eligible and cleared for the game. |
| Waiver claim | A club is awarded a player during the waiver process. | The player joins the claiming club after the process; he cannot play before the move is complete. |
| Return after waivers | A player clears waivers and returns to the same club or remains under its control. | This is not a new signing; the resulting roster status controls eligibility. |
| Rights acquisition | A club gains control of a player's NFL rights without necessarily adding him to a playable roster. | Rights alone do not make him eligible for the next game. |
| Draft and player rights | ||
| Draft selection | A club selects a player and receives his draft rights. | The player is not automatically under contract or eligible to play. |
| Rookie contract | A drafted player's contract is agreed or signed. | A signed contract completes the rights step, but roster placement is still required before he can play. |
| Undrafted free-agent contract | An undrafted player signs with a club after the draft. | He joins the appropriate roster status; he is not game-eligible until properly rostered. |
| International allocation or exemption | A club receives or assigns an international player under a special roster arrangement. | The player may remain exempt or rights-held and cannot play unless the applicable rules and roster status allow it. |
| Tryout or camp invitation | A player is invited for evaluation without a completed roster transaction. | No roster status change and no game eligibility. |
| Rights deadline, expiry, or relinquishment | A club's draft or other player rights end, expire, or are given up. | The club loses the relevant control; the player cannot play for it on those rights alone. |
| Contracts, tenders, and retention | ||
| Re-signing an own free agent | A club brings back a player who had become its free agent. | He returns to the club, but this is shown as re-signed rather than a brand-new arrival. |
| Contract extension or restructure | The club changes the length, timing, guarantees, or money in an existing contract. | Usually no team move and no roster-list change; the player's current status remains. |
| Option decision | A club or player exercises or declines a contractual option. | Rights or contract terms change; the player does not automatically move teams. |
| Franchise or transition tag | A club uses a tag that gives it a defined form of control or negotiation right. | The player remains tied to the club; a tag is not a trade or ordinary signing. |
| Tender or offer sheet | A club makes a tender, matches an offer, or handles a restricted free-agent process. | The player's rights and contract position change; unsigned players are not automatically game-eligible. |
| Contract expiration | A contract reaches its end without another completed contract replacing it. | The player usually becomes a free agent; he cannot play for the club unless a new eligible arrangement is completed. |
| Trades | ||
| Trade agreement or pending trade | Clubs have agreed to a trade, but a required physical, approval, or effective date is still pending. | Nothing moves yet; the player remains with the current club. |
| Completed trade | The trade is fully processed and the player changes clubs. | He departs the old club and arrives at the new one; the new club must still establish game eligibility. |
| Trade compensation or conditional term | The picks, players, or conditions exchanged in a trade are added or updated. | Usually changes the assets in the deal, not the player's roster status. |
| Trade rescinded, voided, or no deal | A proposed trade does not complete or is undone before a completed move is recorded. | No team change is recorded; the player remains with the current club. |
| Leaving a club | ||
| Release | A club ends the player's contract and removes him from its roster. | He becomes a free agent unless another defined status applies; he cannot play for that club. |
| Waive | A club puts a player through the waiver process instead of releasing him directly. | He cannot play for the club while the process is unresolved; the result may be a claim, clearance, or another status. |
| Waive injured or injury settlement | A player leaves the club while an injury or settlement process remains attached to the record. | He is not available to the former club; a settlement can also affect when that club may re-sign him. |
| Retirement | The player announces or completes a move out of active playing status. | He cannot play unless a later reinstatement is recorded. |
| Practice squad | ||
| Practice-squad signing | A player signs to the club's practice squad. | He is not eligible for the next game unless elevated or moved to an eligible roster. |
| Practice-squad protection | The club protects a practice-squad player from being signed by another club for a defined period. | The player's practice-squad status does not change and he is not automatically game-eligible. |
| Game-day elevation | A practice-squad player is temporarily elevated for one game. | He may play that game if active; the temporary elevation normally ends or reverts afterward. |
| Practice-squad contract ends | The practice-squad contract expires or is terminated. | The player leaves the practice squad and is not game-eligible for the club without a new move. |
| IPP practice-squad count exemption | The International Player Pathway exemption adds a qualifying practice-squad slot. | It changes roster counting only; elevation, a 53-man signing, an other-club signing and named-game eligibility still require their own evidence. |
| Injury and reserve movement | ||
| IR, PUP, or NFI placement | The player moves to an injury or non-football injury reserve list. | He cannot play while on the reserve list. |
| Return designation or practice window | The club opens a path for a reserve player to practise and potentially return. | Practising is allowed, but the player still cannot play until activated. |
| Activation from a reserve list | The club formally returns the player from IR, PUP, NFI, or another reserve status. | The reserve barrier is removed; roster placement and the game-day list still decide whether he can play. |
| Return window expires | The allowed period to return from a reserve list ends without activation. | The player remains unavailable under the applicable reserve status. |
| Discipline and administration | ||
| Suspension | The league or club bars the player from participation for a stated period. | He cannot play during the suspension. |
| Administrative reserve status | A did-not-report, left-squad, military, or similar administrative event changes the player's list status. | He is not available while the blocking status remains. |
| Commissioner or club exemption | A formal exemption temporarily changes ordinary roster participation. | The player cannot be assumed available; removal of the exemption is a separate step. |
| Reinstatement or removal of a block | A suspension, exemption, or reserve barrier is lifted or the player is reinstated. | The block ends, but the player still needs an eligible roster and game-day status. |
| Availability and non-transactions | ||
| Practice or pregame report | The club reports practice participation or an official pregame designation. | It updates availability information, not the player's roster membership. |
| Game-day active, inactive, or late scratch | The club makes a one-game decision about whether the player dresses or can continue. | It applies only to that game and does not rewrite the player's season roster status. |
| Agreement, visit, workout, or reported talks | A player and club discuss or explore a move without a completed transaction. | No roster change and no game eligibility. |
| Correction or withdrawal | A published transaction is corrected, withdrawn, or replaced by a later record. | The record is updated to the supported fact; a move that never completed does not create a lasting roster change. |
| Historical records | ||
| Historical or legacy transaction | A transaction from an older rule era is retained for historical completeness. | Its effect is interpreted in the season context; it does not imply a current roster status. |